View Issue Details
ID | Category | Date Submitted | Last Update | ||
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0001602 | Bug Report | 2019-05-02 14:43 | 2022-02-25 03:03 | ||
Reporter | Ganjaaa | ||||
Severity | tweak | Reproducibility | have not tried | ||
Status | new | Resolution | open | ||
Summary | 0001602: Breeder Book disapear | ||||
Description | At the Beginn, if you pick up the french diary, die breeding Handbook is visible for a short moment, then it disappear. | ||||
Platform/OS | Windows | ||||
Version | 0.18 | ||||
Add attachment. Hide and Seek.jpg (422,511 bytes) |
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Same when we take the Yoga KamaSutra book in the library. | |
Version 0.18.6. See attachment. Steps to reproduce: 1. Progress in Diane's route until you need the Breeder Guide. 2. Progress in Ms. Bissette's route until you need the French dictionary. 3. Enter the library. 4. Check the bookshelf, no book appears. (It's normal, you need to talk to the librarian about a specific book to make it appears.) 5. Talk to Jane about the dictionary. 6. Check the bookshelf again. the dictionary has appeared. 7. Take the dictionary. Issue: • When we are taking the dictionary, the Breeder Guide appears. • After we took the dictionary, the Breeder Guide disappears. Solution: • The Breeder Guide shouldn't appear when we are taking the dictionary. • The Breeder Guide should appear only after we talk to Jane about the guide. Book disappears.jpg (773,170 bytes) |
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And the save! 1-1-LT1.save (535,940 bytes) |
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I think the system needs to be reviewed. For example, why do we have to go through Jane to get a book, except for the old book? This bug is somewhat related to bug report 0001518. |
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the procedure of picking of book should consist of such stages: 0.book button switched to enabled to interract by its quest-> 1Clicking bookshelf button-> 2.clickin proper bookbutton-> 3.optional phrases MC says-> 4.book button on shelf gone invisible (disabled)-> //MC grabs it from shelf, it cant be 2 places one time) 5.MC optionaly say phrases2 if he has one-> 6.show close-up view.jpg of book-> //MC opens her and looks at 7.MC optionaly say phrases3, when he realised what it is-> 8.background closeup view goes away-> 9.Any other optional phareses4-> go out or click other book. Button of BreedGuide supposed to be disabled, untill MC reaches the nessesey step, but checking the diasbled on-off trigger is not included for activities while MC makes steps from 2 to 9 with any other book. |
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Also I agree with Casiope, about why cant we pick them up without Jane? Let her dialogs be optional. Why all books, exept Old One should be disabled, untill route trigger turns them on to interract with? Why dont make them enabled from beginning. Even make pickable before char orders to bring the issue. LIke - MC can het seaDogSaga or CockCard before Eric Asks or after, having 2 branches of phrases in dialoge - bringing it immideately or after buying. Moreover it can avoid wiers situation, when book appear on shelf second after MC asks Jane, like ghost.) Example START ... ->Make all book buttons visible from beginnig of game, like Old Book does; ... -> Go to library -> -> Clicking on bookshelf button -> //MOMENT when MC interracts with bookshelf in lib: all book buttons are visible IF { MC was asked to bring the book} THEN { Original Picking Up Procedure} //MC do everything that is already provided in game- phrases while picking depend he had been TOLD about items, in order ELSE { Optional Procedure} //MCs phrases depend he discovered that item it by himself. like "it will be useful ". Maybe + 1-3 extra lines of text for each book. Like Mc has different answers for Eric asking SeaDogSaga (SDG in bagpack? - Y/N) ->expectation, MC brings item to char. next steps of quest as usual. ... END. |
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Also I agree with Casiope, about why cant we pick them up without Jane? Let her dialogs be optional. Why all books, exept Old One should be disabled, untill route trigger turns them on to interract with? Why dont make them enabled from beginning. Even make pickable before char orders to bring the issue. LIke - MC can het seaDogSaga or CockCard before Eric Asks or after, having 2 branches of phrases in dialoge - bringing it immideately or after buying. Moreover it can avoid wiers situation, when book appear on shelf second after MC asks Jane, like ghost.) Example START ... ->Make all book buttons visible from beginnig of game, like Old Book does; ... -> Go to library -> -> Clicking on bookshelf button -> //MOMENT when MC interracts with bookshelf in lib: all book buttons are visible IF { MC was asked to bring the book} THEN { Original Picking Up Procedure} //MC do everything that is already provided in game- phrases while picking depend he had been TOLD about items, in order ELSE { Optional Procedure} //MCs phrases depend he discovered that item it by himself. like "it will be useful ". Maybe + 1-3 extra lines of text for each book. Like Mc has different answers for Eric asking SeaDogSaga (SDG in bagpack? - Y/N) ->expectation, MC brings item to char. next steps of quest as usual. ... END. |
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Damn, message I posted above suddenly doubled. Sorry. Optional procedure means - MC can pick issue up (before he reached point, when char asks him to do it) or can put it away. Same steps i described above, or if he puts id down - removing closeup-view.jpg and enabling book-button on shelf. (to pic it up in propre time). optional phrases in steps 3,5,7,9 - if they exist, depend on was that book ordered to bring or MC found it by himself. //MOMENT, when Char asks MC to find and bring him a book in a dialoge: IF { item is already in backpack } THEN { Give it back immideately , saying "I have done it before" OR optionaly by choosing special dialog option to present it } ELSE { Do as it realised now ->go lib, ask Librarian optionaly*** } // Best example is dialoge btwn MC and Eric about SeaDogs SAga or Cock Card - branches for do it just after Eric asked in case item is in sack to that moment, or proceed after MC get items. ... ->expectation player steps to point of quest, depending on was the order of book completed, player goes to lib, and do all as usual. In order book buttons will apprea from begining of game, not after Jane dialoges trigger them Dialoge Options for both books with Jane about books should be like 1. Put each dialoge started only after clicking contrete dialoge button. Cause now it starts to play just after player clicks Jane button, not her dialoge option button (like "Never mind"). Clicking Jane must cause only "can I help U" phrase chain. Other must be chosen by player. there will be 2 dialog options - "Looking for french dictionary" and "I need a book about milking " Hide both options from beginning and make them visible only this way: IF {MC was told to bring book AND book has Not been taken before by him} //book still on shelf THEN {enable option -> clicking it cause existing dialog, } //dialoge can be repeatable untill MC grabs book OR played //only once - as it provided for now, ELSE{} //MC doesnt know about this book, so he would not ask her. ->expectations: make dialoge repeatable, while condition is TURE// like MIA`s chat option - u can push that button as much as u want. or make it playable only once and disable dialog option at time phrases end //player will be able to go out of lib and skip time, //he may forget, better to make hint in phone there. //The only way Jane will get that extra option in dialog - after he was asked to bring the issue, before he picked it to sack. // IF MC doesnt know about book from asker, or already picked it up //pick book without talking to her will still enabled. //after MC brings the issue, the trigger of "he was asked to find boog" should be off. |
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Also, from players point of view objects and itams that can be interactive before they are used in quests are much more better for gameplay. Player should be the one, who decides - pick up an item, ot leave it for proper time. Like it is already released wyth bait, cookiebox for dog, and other things. And item that suddenly appeares only in time U need it for quest, but there was no of if second ago - it looks very poor, It deprive p[layer to invesigate world by his own, making him walk narrow coridor, when game plays itself - object come interactive nly for concrete time. Like press x to win) Hope, that books (and other items and objects) came playable in hole game, not into one step of route. |
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This is reproducible in .20.13. 1-2-LT1.save (prior to clicking on shelf for first time) Screenshot 1: Dictionary present, Breeder is gone. Screenshot 2: (Post picking up dictionary). Breeder is present. Screenshot 3: (Return to bookshelf). Breeder is gone. Textfile of exact steps taken in save, attached. Not sure how accurate save files are for RenPy. 1-2-LT1.save (258,925 bytes) Screenshot1.png (455,305 bytes) Screenshot2.png (460,194 bytes) Screenshot3.PNG (614,187 bytes)
steps.txt (886 bytes)
1-1-LT1.save ==> Open door -> Down Stairs -> Kitchen -> Hallway -> Outside -> Map -> Erik's House -> Map -> School -> Main door -> Flight up -> Flight up -> Smith's Office -> Mrs. Smith -> Hallway -> Flight Down -> Flight Down -> Locker -> Leave -> Bathroom Sign -> Men's Room -> Go back -> Go back -> Outside -> Go back -> French Class -> Classroom Door -> Map -> Diane's House -> Shed -> Go back -> Map -> MC House -> Garage -> Shovel -> Go back -> Map -> Diane's -> Shed -> Garden -> Clean the Garden -> Go Back -> Map -> Sleep Shortcut -> Kitchen -> Upstairs -> Bedroom door -> Bed -> Go to sleep -> Door -> Downstairs -> (Oops: Living Room -> Return) -> Outside -> Map -> School -> Main door -> Science Room -> Talk to Okita Classroom Door -> French Class -> Bissette -> Tutoring -> Classroom Door -> Go Back -> Map -> Library -> Library Door -> Sure -> Jane -> Shelf |
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Date Modified | Username | Field | Change |
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2019-05-02 14:43 | Ganjaaa | New Issue | |
2019-05-09 14:08 | Casiope | File Added: Hide and Seek.jpg | |
2019-05-09 14:08 | Casiope | Note Added: 0002516 | |
2019-05-09 16:58 | Casiope | Note Added: 0002522 | |
2019-09-16 19:44 | Casiope | File Added: Book disappears.jpg | |
2019-09-16 19:44 | Casiope | Note Added: 0002965 | |
2019-09-16 19:46 | Casiope | File Added: 1-1-LT1.save | |
2019-09-16 19:46 | Casiope | Note Added: 0002966 | |
2019-09-16 19:53 | Casiope | Note Added: 0002967 | |
2020-03-04 16:22 | jabzap | Note Added: 0004507 | |
2020-03-04 16:31 | jabzap | Note Added: 0004508 | |
2020-03-04 16:32 | jabzap | Note Added: 0004509 | |
2020-03-04 17:02 | jabzap | Note Added: 0004510 | |
2020-03-04 18:29 | jabzap | Note Added: 0004511 | |
2022-02-25 03:03 | Mfrahemm | File Added: 1-2-LT1.save | |
2022-02-25 03:03 | Mfrahemm | File Added: Screenshot1.png | |
2022-02-25 03:03 | Mfrahemm | File Added: Screenshot2.png | |
2022-02-25 03:03 | Mfrahemm | File Added: Screenshot3.PNG | |
2022-02-25 03:03 | Mfrahemm | File Added: steps.txt | |
2022-02-25 03:03 | Mfrahemm | Note Added: 0005409 |