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IDCategoryLast Update
0003041Bug Report2020-10-27 02:35
ReporterDanielJackson 
SeveritycrashReproducibilityalways
Status closedResolutionno change required
Summary0003041: Program crashes or freezes while placing the pizza incredients
DescriptionEither during the process of selecting the ingredients (toppings) for the pizza, or after successfully completing the pizza, the program either crashes of freezes. When it freezes, there is a narrow vertical line of color that shows some movement; but, the program is finished, has to shut down with Task Manager, and rebooted. Loading the Saved Game at the point where the mini-game of Place The Topping begins (or is underway) repeats the shutdown.

Moreover, if I try to save the game after any of the individual rounds, the crash/freeze repeats. The Game will not advance.

I had a similar problem before at this point with v 20.1

I am running v 20.7 (the newest download) and have attached the Log File
Platform/OSWindows
Version0.20.5

Activities

DanielJackson

DanielJackson

2020-10-26 21:03

reporter  

log.txt (4,730 bytes)
Mon Oct 26 21:38:26 2020
Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
 

Bootstrap to the start of init.init took 0.14s
Early init took 0.01s
Loader init took 0.43s
Loading error handling took 0.74s
Loading script took 9.76s
Loading save slot metadata. took 2.10s
Loading persistent took 0.12s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 5)
No handlers could be found for logger "root"
Running init code took 19.02s
Loading analysis data took 1.21s
Analyze and compile ATL took 0.33s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.71s
DPI scale factor: 1.000000
Creating interface object took 0.04s
Cleaning stores took 0.00s
Init translation took 0.10s
Build styles took 0.02s
Load screen analysis took 0.31s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Prepare screens took 1.12s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.02s
Performance test:
Interface start took 0.77s

primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1024, 768) physical=(888, 666) drawable=(888, 666)
Vendor: 'Intel'
Renderer: 'Intel(R) HD Graphics Family'
Version: '3.0.0 - Build 8.15.10.2266'
Display Info: None
Fixed-function is blacklisted.
Extensions:
    
    GL_3DFX_texture_compression_FXT1
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_separate_stencil
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_swizzle
    GL_EXT_transform_feedback
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_performance_queries
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_WIN_swap_hint
Number of texture units: 8
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 37.993999958s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.017667 seconds.
- Frame drawn at 0.043667 seconds.
- Frame drawn at 0.066667 seconds.
- Frame drawn at 0.092667 seconds.
- 0.092667 seconds to render 5 frames.
log.txt (4,730 bytes)
mil578

mil578

2020-10-27 02:35

updater   ~0005132

Uninstall your video drivers. Download the most recent driver, then install.

Issue History

Date Modified Username Field Change
2020-10-26 21:03 DanielJackson New Issue
2020-10-26 21:03 DanielJackson File Added: log.txt
2020-10-27 02:35 mil578 Note Added: 0005132
2020-10-27 02:35 mil578 Status new => closed
2020-10-27 02:35 mil578 Resolution open => no change required