View Issue Details
ID | Category | Date Submitted | Last Update | ||
---|---|---|---|---|---|
0001859 | Bug Report | 2019-05-11 21:06 | 2019-12-20 23:03 | ||
Reporter | ebinfo | ||||
Severity | text | Reproducibility | always | ||
Status | resolved | Resolution | fixed | ||
Summary | 0001859: conversation error with clyde | ||||
Description | when going to get the second part of the statue for daisy's route, when MC talks with Clyde, he calls him Cletus even before he runs off from the police during roxxy's route. | ||||
Platform/OS | Windows | ||||
Version | 0.19.1 | ||||
It's a minor typo in the code, in characters\clyde\button_dialogues, line 140: if M_clyde.get("cletus"): player_name "{b}Clyde{/b}, I thought you said you didn't know anything about your Grandfather's statue!" else: player_name "{b}Cletus{/b}, I thought you said you didn't know anything about your Grandfather's statue!" --> if M_clyde.get("cletus"): player_name "{b}Cletus{/b}, I thought you said you didn't know anything about your grandfather's statue!" else: player_name "{b}Clyde{/b}, I thought you said you didn't know anything about your grandfather's statue!" |
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Typo confirmed and report updated to version 0.19.1. |
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This issue has been fixed in version 0.19.5. Please update the game to the last version. The report is now closed. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2019-05-11 21:06 | ebinfo | New Issue | |
2019-05-11 21:06 | ebinfo | File Added: Screenshot_11.jpg | |
2019-05-15 10:41 | Casiope | Note Added: 0002599 | |
2019-11-17 20:53 | Casiope | Status | new => confirmed |
2019-11-17 20:53 | Casiope | Version | 0.18.2 => 0.19.1 |
2019-11-17 20:53 | Casiope | Note Added: 0003676 | |
2019-11-17 20:53 | Casiope | Note Edited: 0003676 | View Revisions |
2019-12-20 23:03 | Casiope | Status | confirmed => resolved |
2019-12-20 23:03 | Casiope | Resolution | open => fixed |
2019-12-20 23:03 | Casiope | Note Added: 0004109 |