View Issue Details
| ID | Category | Date Submitted | Last Update | ||
|---|---|---|---|---|---|
| 0001509 | Bug Report | 2019-01-28 17:01 | 2019-05-03 06:46 | ||
| Reporter | Casiope | ||||
| Severity | minor | Reproducibility | always | ||
| Status | closed | Resolution | open | ||
| Summary | 0001509: Roxxy talks about Cletus before we meet him | ||||
| Description | See attachment. Steps to reproduce: 1. Progress in Roxxy's storyline until Clyde comes back. 2. Talk to Roxxy in school (morning/afternoon) or in the trailer bedroom (evening). 3. Click on the dialogue's choice "What's up with Clyde?" 4. MC and Roxxy have a conversation about Cletus. Issue: • MC has not been presented to Cletus yet. Solution: • The dialogue's choice "What's up with Clyde?" should be removed when Clyde has come back but MC has not been presented to Cletus. | ||||
| Platform/OS | Windows | ||||
| Version | 0.17.5 | ||||
|
Corrections in characters\roxxy\button, line 113 AND line 158: "What's up with {b}Clyde{/b}?" if M_roxxy.get("roxxy relationship") in (3,4): call expression game.dialog_select("button_roxxy_french_whats_up_clyde_relationship_{}".format(M_roxxy.get("roxxy relationship"))) -> "What's up with {b}Clyde{/b}?" if M_clyde.get("cletus"): call expression game.dialog_select("button_roxxy_french_whats_up_clyde_cletus) Correction in characters\roxxy\button_dialogues, line 1985: label button_roxxy_french_whats_up_clyde_relationship_3: -> label button_roxxy_french_whats_up_clyde_cletus: Finally, the developers should remove the second part (label button_roxxy_french_whats_up_clyde_relationship_4:) /!\ These corrections have to be review and tested. I'm not a developer myself. |
|
| Forwarded to next update or already fixed. | |