View Issue Details
ID | Category | Date Submitted | Last Update | ||
---|---|---|---|---|---|
0001462 | Bug Report | 2018-12-31 00:59 | 2019-05-03 06:46 | ||
Reporter | MacDaigh | ||||
Severity | block | Reproducibility | have not tried | ||
Status | closed | Resolution | open | ||
Summary | 0001462: after first night with Debbie | ||||
Description | After first night with debbie, when you enter the living room, whatever you do you get a message saying you really want to know what Jenny is saying and you should go to her door. there's nothing else you can do except saving but when you reload the game the bug remains. | ||||
Platform/OS | Windows | ||||
Version | 0.17.5 | ||||
This bug was pretty hard to catch because it requires to follow exact steps. Version 0.17.5. See attachments. Steps to reproduce: 1. Progress in Jenny's storyline until she catches MC looking at Mrs. Johnson with the telescope. 2. /!\ Don't do anything else with Jenny, don't enter the shower or her room. 3. Progress in debbie's storyline until MC's fight with the henchmen. 4. After the shower scene with Debbie, wait for the evening. 5. Go in Jenny's bedroom. 6. Click on her bed. 7. Click on the button "Sneak into her bed.". 8. Progress until you try to "Put it inside.". 9. Jenny kicks MC out of her room. 10. Go to sleep. 11. The next day, stay in MC's bedroom. 12. /!\ Don't go outside, don't go in the hallway. 13. Wait for the evening. 14. Go in the hallway. 15. Debbie asks MC to sleep with her. 16. Go in Debbie's room. 17. Click on Debbie's bed. 18. "Sleep with Debbie.". Issue: • After MC wakes up the next morning, we are stuck in the living room. • The message "( I really want to know who Jenny is talking to. )" prevent us from leaving the living room. Solution: • This message should only appear when MC is in the hallway. • Give the priority to "bissette_roxxy_jenny_spying" over "jenny_hallway_noises" or you will add an interference between Bissette's and Jenny's storylines. • Change the script home_lock_check.rpy, line 66: elif not game.timer.is_dark() and M_jenny.is_state(S_jenny_hallway_noises) and destination_screen not in ["Hallway", "Upstairs Bedroom"]: -> elif not game.timer.is_dark() and M_jenny.is_state(S_jenny_hallway_noises) and player.location == L_home_hallway and destination_screen not in ["Upstairs Bedroom"]: Stuck in the living room.jpg (361,945 bytes) |
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And my save: 1-6-LT1.save (543,834 bytes) |
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This bug is a duplicate of bugs 0001430 and 0000789. | |
Forwarded to next update or already fixed. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2018-12-31 00:59 | MacDaigh | New Issue | |
2019-01-05 00:34 | Casiope | File Added: Stuck in the living room.jpg | |
2019-01-05 00:34 | Casiope | Note Added: 0001874 | |
2019-01-05 00:41 | Casiope | File Added: 1-6-LT1.save | |
2019-01-05 00:41 | Casiope | Note Added: 0001875 | |
2019-01-27 20:13 | Casiope | Note Added: 0001938 | |
2019-05-03 06:46 | mil578 | Note Added: 0002243 | |
2019-05-03 06:46 | mil578 | Status | new => closed |