View Issue Details
| ID | Category | Date Submitted | Last Update | ||
|---|---|---|---|---|---|
| 0001413 | Suggestion | 2018-12-16 10:02 | 2018-12-16 17:40 | ||
| Reporter | ChillE | ||||
| Severity | minor | Reproducibility | always | ||
| Status | closed | Resolution | suspended | ||
| Summary | 0001413: Kevin should be clickable in cafateria | ||||
| Description | after you ask Kevin to spot you at the gym, every time you walk in the cafeteria his dialog automatically starts where he asks if you found someone to replace him. he should instead be clickable when you have finished getting Erik to fill in for him. I had to talk to Eric who was also in the cafeteria at the same time to ask him to switch with Kevin every time I came back to the cafeteria the same dialog started automatically. keep the first time you come in as automatic so we know who he is and what he wants but make him clickable after the first time he sets up for you to replace him that way he is less annoying. Just a Suggestion thanks | ||||
| Platform/OS | Windows | ||||
| Version | 0.17.1 | ||||
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I don't agree with your suggestion. The dialog with Kevin in the cafeteria is a reminder for the players what they need to do to increase the strengh. This skill blocks many storylines in the game. Some reminders must remain mandatory even when they are some kind of annoying. I've read that many players don't know what to do to increase the charisma skill because they already forget they have to go to the park at night. As a result, they cannot progress in Debbie's or Roxxy's storylines. Summertime Saga is a complex game. The developers should add as many help as necessary with the dialogs and with the Goal tracker. Moreover, I think the Stats tracker should be interactif. |
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Having helpful hints in game this game is good, but it is more an open world game then a visual novel that takes you from step to step. I say keep the FIRST auto dialog to tell people this is the path but let them choose when to take it. Unlike the charisma this has a second hint when you try to go to gym and lift and it reminds you you need help. You only hear once to go to park and it doesn't even hint that that is for charisma. This may all not matter when the phone hints are fully utilized as this will work like a walkthrough. |
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| This suggestion will be passed on, but as mentioned, it is currently intended. It will probably get a touch up in the Erik update whenever that happens. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2018-12-16 10:02 | ChillE | New Issue | |
| 2018-12-16 14:23 | Casiope | Note Added: 0001777 | |
| 2018-12-16 14:42 | ChillE | Note Added: 0001779 | |
| 2018-12-16 17:40 | mil578 | Status | new => closed |
| 2018-12-16 17:40 | mil578 | Resolution | open => suspended |
| 2018-12-16 17:40 | mil578 | Note Added: 0001785 |