View Issue Details
ID | Category | Date Submitted | Last Update | ||
---|---|---|---|---|---|
0000011 | Bug Report | 2017-10-13 02:01 | 2017-10-13 05:05 | ||
Reporter | apoc326 | ||||
Severity | crash | Reproducibility | always | ||
Status | closed | Resolution | not fixable | ||
Summary | 0000011: Crash when launching the game - "Mixing buffer was lost" | ||||
Description | I downloaded the 0.14.1 zip from mega (twice). The folder inside the zip and the traceback.txt (attached) both say the game version is 0.14.0. Whenever I attempt to launch the game, it immediately crashes, saying that the mixing buffer was lost. I did some testing and it seems that the crash only happens when I have my Razer Man O' War headphones set as the default audio device. When the speakers are set as the primary device, the game loads successfully. I updated my audio drivers through Razer Synapse and still get the crash when attempting to use my headphones. The workaround that I've found is to launch the game with the speakers as the default device and then set the headphones as the default device. | ||||
Platform/OS | Windows | ||||
Version | 0.14 | ||||
traceback.txt (1,366 bytes)
I'm sorry, but an uncaught exception occurred. After initialization, but before game start. Exception: DirectSoundCreate: Mixing buffer was lost -- Full Traceback ------------------------------------------------------------ Full traceback: File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\bootstrap.py", line 295, in bootstrap renpy.main.main() File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\main.py", line 474, in main renpy.display.core.Interface() File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\display\core.py", line 1550, in __init__ renpy.audio.audio.init() File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\audio\audio.py", line 766, in init renpysound.init(renpy.config.sound_sample_rate, 2, bufsize, False) File "renpy/audio/renpysound.pyx", line 192, in renpy.audio.renpysound.init (gen\renpy.audio.renpysound.c:3951) check_error() File "renpy/audio/renpysound.pyx", line 61, in renpy.audio.renpysound.check_error (gen\renpy.audio.renpysound.c:955) raise Exception(e) Exception: DirectSoundCreate: Mixing buffer was lost Windows-7-6.1.7601-SP1 Ren'Py 6.99.12.4.2187 SummertimeSaga 0.14.00 |
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Unfortunately this isn't something to do with our side of things, this is a root problem with renpy itself and is known to be a dick with certain audio devices for who knows what reason. | |