View Issue Details

IDCategoryLast Update
0000011Bug Report2017-10-13 05:05
Reporterapoc326 
SeveritycrashReproducibilityalways
Status closedResolutionnot fixable
Summary0000011: Crash when launching the game - "Mixing buffer was lost"
DescriptionI downloaded the 0.14.1 zip from mega (twice). The folder inside the zip and the traceback.txt (attached) both say the game version is 0.14.0.

Whenever I attempt to launch the game, it immediately crashes, saying that the mixing buffer was lost.

I did some testing and it seems that the crash only happens when I have my Razer Man O' War headphones set as the default audio device. When the speakers are set as the primary device, the game loads successfully. I updated my audio drivers through Razer Synapse and still get the crash when attempting to use my headphones.

The workaround that I've found is to launch the game with the speakers as the default device and then set the headphones as the default device.
Platform/OSWindows
Version0.14

Activities

apoc326

apoc326

2017-10-13 02:01

reporter  

traceback.txt (1,366 bytes)
I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
Exception: DirectSoundCreate: Mixing buffer was lost

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\bootstrap.py", line 295, in bootstrap
    renpy.main.main()
  File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\main.py", line 474, in main
    renpy.display.core.Interface()
  File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\display\core.py", line 1550, in __init__
    renpy.audio.audio.init()
  File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\audio\audio.py", line 766, in init
    renpysound.init(renpy.config.sound_sample_rate, 2, bufsize, False)
  File "renpy/audio/renpysound.pyx", line 192, in renpy.audio.renpysound.init (gen\renpy.audio.renpysound.c:3951)
    check_error()
  File "renpy/audio/renpysound.pyx", line 61, in renpy.audio.renpysound.check_error (gen\renpy.audio.renpysound.c:955)
    raise Exception(e)
Exception: DirectSoundCreate: Mixing buffer was lost

Windows-7-6.1.7601-SP1
Ren'Py 6.99.12.4.2187
SummertimeSaga 0.14.00
traceback.txt (1,366 bytes)
NhKPaNdA

NhKPaNdA

2017-10-13 05:05

developer   ~0000011

Unfortunately this isn't something to do with our side of things, this is a root problem with renpy itself and is known to be a dick with certain audio devices for who knows what reason.

Issue History

Date Modified Username Field Change
2017-10-13 02:01 apoc326 New Issue
2017-10-13 02:01 apoc326 File Added: traceback.txt
2017-10-13 05:05 NhKPaNdA Note Added: 0000011
2017-10-13 05:05 NhKPaNdA Status new => closed
2017-10-13 05:05 NhKPaNdA Resolution open => not fixable