View Issue Details
ID | Category | Date Submitted | Last Update | ||
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0001063 | Bug Report | 2018-11-14 19:32 | 2020-03-31 11:38 | ||
Reporter | strayerror | ||||
Severity | minor | Reproducibility | always | ||
Status | resolved | Resolution | fixed | ||
Summary | 0001063: Saving immediately after loading locks map locations | ||||
Description | Repro on 0.16.1 - New Game - Clean Game - Acquire Map - Speak to Erik - Go to Map - (Unlocked map locations are now Home, Erik's House and the school) - Save - Load the save you just made - Save again to another slot (you should now have two saves that /should/ be the same) - Load the new save - (The school is now locked again) This seems able to occur at any point in the game, locking all locations other than Erik's house. I had the misfortune to find this after deleting the "good" save, thinking I had the duplicate to fall back on having almost completed the game! >_< Marked as minor because while serious, it seems like a pretty niche edge case, backed up by the fact it doesn't appear to have been already reported. :) | ||||
Platform/OS | Windows | ||||
Version | 0.16 | ||||
I could not replicate this. I tried in a clean version, and a cheat version, and followed your steps to the letter. No block or relock occurred. Make sure you are only using the most recent version, and that you get it from summertimesaga.com only, while not using any patches or addons. | |
I'm very sorry! It seems I had a persistent save file hanging around when I created the reproduction steps (I'd cleared <install>/game/saves, but not <user>/.renpy/SummertimeSaga). I've now cleared that folder, deleted the SS install and re-downloaded and extracted it from the latest zip on the Kompas website. It was the same byte-size, so I think I was on the correct version previously, but wanted to be sure. After a bit more experimentation on the untouched version, it seems like visiting the school is key. Again sorry for the earlier misstep, I appreciate you're very busy and every investigation takes time. :( --- Fresh install of SummertimeSaga-0.16.1-pc.zip - For speed (settings, skip text = all) - New Game - Name: Bug1063 - Clean Game - Skip Text - Leave Room - Skip Text - Skip Rename Jenny - Downstairs - Kitchen - Skip Text - Skip Rename Debbie - Map - Erik's House - Skip Text - Map - School - Skip Text - Map - Skip Text - Right Click - Save in Slot "01." - Back - Esc - Load Menu - Load from Slot "01." - Right Click - Save in Slot "02." - Back - Esc - Load Menu - Load from Slot "02." You are now looking at the Map screen with all locations other than Your House, Erik's House and the Beach House locked. |
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FWIW I've repro'd this several times, and in case it's helpful here are the two save slots and the persistent save. Zip contains: - 1-1-LT1.save - 1-2-LT1.save - persistent |
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I'm also able to repro this bug on version 0.16.2. You don't need to open the map. If you save your game after Erik's dialogue, reload and resave the game again, the game engine lost the last event state ( event $ L_school_hall.unlock() ). And this bug should be considered as major as it happens everywhere in the game. I already experienced it on the beach location (bug report 0001012) where the game lost track of the previous event. |
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Another example? After talking to Erik, open his mailbox and take Tony's Pizza advertizing. Don't close the mailbox and save the game. Reload and resave again. In this last save, you're not even able to open the map. Something is really wrong on how the game is saved. 1-3-LT1.save (828,192 bytes) |
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1-1-LT1.save (314,600 bytes) 1-2-LT1.save (429,042 bytes) |
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Missed the fact that the zip didn't upload so here are to two I could. >_< | |
Can no longer reproduce this in 0.17.5. Closable. | |
I had the bug in version 0.17.5. After reloading a save, the game refuses to unlock a location as it should do. That was because I unlocked this location just before reloading my save: the game thought the location was unlocked when the maps showed the same location locked. I had to close and relaunch Summertime Saga. Then, after reloading my save, the game unlocked the location. So apparently, under certain circumstances, the game still doesn't unload the last state modified. I'm unable to reproduce the bug despite many savings/reloadings. But I'm convinced the same bug occurs in 0001491. |
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And another example of this bug. In my save (in attachment) you will see that the game erased all the text messages on my phone. But the script allows me to continue the story for whatever reason. This bug should be fixed with highly priority as it happens frequently but randomly. A corrupted save can block many storylines. 1-1-LT1-2.save (588,563 bytes) |
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I'm able to repro this bug easily: if you save just after receiving a text message, all messages are erased. However if you open the text messaging, the game thinks you have read the non-existent message, and you can continue. | |
That's what I said: the game doesn't unload previous state correctly. With the same save, sometimes it will load the text messaging with the new message, sometimes without. Depends if you have read the message after you did your save. I experienced exactly the same thing with the locations: sometimes unlocked, sometimes locked. |
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After multiple saving/loading on the latest version (0.19.5) of the game, I'm unable to reproduce the issue. The report is now closed. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2018-11-14 19:32 | strayerror | New Issue | |
2018-11-15 04:13 | mil578 | Status | new => closed |
2018-11-15 04:13 | mil578 | Resolution | open => unable to reproduce |
2018-11-15 04:13 | mil578 | Note Added: 0001231 | |
2018-11-15 10:23 | strayerror | Status | closed => feedback |
2018-11-15 10:23 | strayerror | Resolution | unable to reproduce => reopened |
2018-11-15 10:23 | strayerror | Note Added: 0001232 | |
2018-11-15 10:28 | strayerror | Note Added: 0001233 | |
2018-11-15 10:28 | strayerror | Status | feedback => new |
2018-11-15 13:21 | Casiope | Note Added: 0001234 | |
2018-11-15 13:49 | Casiope | File Added: 1-3-LT1.save | |
2018-11-15 13:49 | Casiope | Note Added: 0001235 | |
2018-11-15 22:52 | strayerror | File Added: 1-1-LT1.save | |
2018-11-15 22:52 | strayerror | File Added: 1-2-LT1.save | |
2018-11-15 22:52 | strayerror | Note Added: 0001240 | |
2018-12-17 06:59 | strayerror | Note Added: 0001808 | |
2019-01-26 18:33 | Casiope | Note Added: 0001928 | |
2019-02-14 17:25 | Casiope | File Added: 1-1-LT1-2.save | |
2019-02-14 17:25 | Casiope | Note Added: 0001949 | |
2019-02-14 17:30 | Casiope | Note Added: 0001950 | |
2019-02-14 17:42 | Casiope | Note Added: 0001951 | |
2020-03-11 15:22 | Casiope | Status | new => resolved |
2020-03-11 15:22 | Casiope | Resolution | reopened => fixed |
2020-03-11 15:22 | Casiope | Note Added: 0004515 |