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To start, I'm not sure what a "realistic shader" is in the context of a hand-drawn 2D sprite-based visual novel. There is already fairly robust save game compatibility between versions of the game in the same release channel (stable / preview), so it's unclear what you're hoping to see there. This isn't an avenue for character or content requests but for tracking bugs and other technical issues, if you have any other wish-list style comments, consider joining the Discord server where you'll find others with whom to discuss and trade ideas and hopes for the game, or contact the project directly using Patreon or the contact us section of https://kompasproductions.com.
Thanks! :)
P.S. Support for iOS is something we're unlikely to pursue anytime soon, if ever, as this type of game is typically not welcome on the platform. |