View Issue Details

IDCategoryLast Update
0003734Bug Report2025-06-07 22:06
Reportertwinktheking 
SeveritycrashReproducibilityalways
Status feedbackResolutionopen
Summary0003734: AUNT DEB DREAM
DescriptionCRASHES WHEN DREAMING WITH AUNT DEB UNDER TABLE
Platform/OSWindows
Version21.0.0-wip.5791

Activities

strayerror

strayerror

2025-06-04 06:29

developer   ~0005986

Last edited: 2025-06-04 06:29

View 2 revisions

Are you able to give any more details or include the log.txt or traceback.txt from the game's directory that would help with debugging? As you're the first and only person I know of to report this there's very little to go on when it comes to investigating this issue.

twinktheking

twinktheking

2025-06-07 20:00

reporter   ~0006005

where would i find that
twinktheking

twinktheking

2025-06-07 20:24

reporter  

log.txt (1,489 bytes)
2025-06-07 20:15:50 UTC
Windows-10-10.0.19045
Ren'Py 8.3.4.24120703

Summertime Saga
21.0.0-wip.5791
Built at 2025-04-01 20:11:05 UTC

Early init took 0.14s
Loading error handling took 0.06s
Loading script took 1.10s
Loading save slot metadata took 0.13s
Loading persistent took 0.01s
Set script version to: (8, 3, 4)
Running init code took 1.01s
Loading analysis data took 0.08s
Analyze and compile ATL took 0.03s
Reloading save slot metadata took 0.07s
Index archives took 0.01s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc took 0.14s
DPI scale factor: 3.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: b"Couldn't load nvlib." (can be ignored)
Creating interface object took 0.01s
Cleaning stores took 0.00s
Init translation took 0.14s
Build styles took 0.01s
Load screen analysis took 0.03s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Prepare screens took 0.15s
Save pyanalysis. took 0.01s
Save bytecode. took 0.04s
Running _start took 0.01s
Interface start took 0.20s

Initializing gl2 renderer:
primary display bounds: (0, 0, 3840, 2160)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'Intel'"
Renderer: b'Intel(R) HD Graphics 4600'
Version: b'4.3.0 - Build 20.19.15.4835'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(3840, 2160) drawable=(3840, 2160)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
log.txt (1,489 bytes)
strayerror

strayerror

2025-06-07 22:06

developer   ~0006006

Last edited: 2025-06-07 22:06

View 2 revisions

The only thing that stands out as a potential issue is your onboard graphics processor, but it does appear to meet the expected requirements. I have a few suggestions for things you can try but nothing guaranteed:

- Make sure that your graphics drivers are fully updated - the version you are running appears to be significantly outdated.
- When in-game hold down the Shift key and press G, this will bring up a debug menu. In the "Renderers" section switch to "ANGLE2", then close and restart your game.
- Trying running the game in windowed mode at or smaller than 1920x1080 during the problematic sequence and see it that helps matters. It's a computationally expensive sequence compared to the rest of the game, and it's possible that running it at much higher resolutions like yours could be over-stressing your relatively underpowered onboard GPU.

Hope that helps, let us know how it turns out. :)

Issue History

Date Modified Username Field Change
2025-06-04 02:49 twinktheking New Issue
2025-06-04 06:29 strayerror Status new => feedback
2025-06-04 06:29 strayerror Note Added: 0005986
2025-06-04 06:29 strayerror Note Edited: 0005986 View Revisions
2025-06-07 20:00 twinktheking Note Added: 0006005
2025-06-07 20:00 twinktheking Status feedback => assigned
2025-06-07 20:24 twinktheking File Added: log.txt
2025-06-07 22:06 strayerror Status assigned => feedback
2025-06-07 22:06 strayerror Version 21.0.0-wip.6011 => 21.0.0-wip.5791
2025-06-07 22:06 strayerror Note Added: 0006006
2025-06-07 22:06 strayerror Note Edited: 0006006 View Revisions