View Issue Details
ID | Category | Date Submitted | Last Update | ||
---|---|---|---|---|---|
0003734 | Bug Report | 2025-06-04 02:49 | 2025-06-07 22:06 | ||
Reporter | twinktheking | ||||
Severity | crash | Reproducibility | always | ||
Status | feedback | Resolution | open | ||
Summary | 0003734: AUNT DEB DREAM | ||||
Description | CRASHES WHEN DREAMING WITH AUNT DEB UNDER TABLE | ||||
Platform/OS | Windows | ||||
Version | 21.0.0-wip.5791 | ||||
Are you able to give any more details or include the log.txt or traceback.txt from the game's directory that would help with debugging? As you're the first and only person I know of to report this there's very little to go on when it comes to investigating this issue. |
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where would i find that | |
log.txt (1,489 bytes)
2025-06-07 20:15:50 UTC Windows-10-10.0.19045 Ren'Py 8.3.4.24120703 Summertime Saga 21.0.0-wip.5791 Built at 2025-04-01 20:11:05 UTC Early init took 0.14s Loading error handling took 0.06s Loading script took 1.10s Loading save slot metadata took 0.13s Loading persistent took 0.01s Set script version to: (8, 3, 4) Running init code took 1.01s Loading analysis data took 0.08s Analyze and compile ATL took 0.03s Reloading save slot metadata took 0.07s Index archives took 0.01s Dump and make backups took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc took 0.14s DPI scale factor: 3.000000 nvdrs: Loaded, about to disable thread optimizations. nvdrs: b"Couldn't load nvlib." (can be ignored) Creating interface object took 0.01s Cleaning stores took 0.00s Init translation took 0.14s Build styles took 0.01s Load screen analysis took 0.03s Analyze screens took 0.01s Save screen analysis took 0.00s Prepare screens took 0.15s Save pyanalysis. took 0.01s Save bytecode. took 0.04s Running _start took 0.01s Interface start took 0.20s Initializing gl2 renderer: primary display bounds: (0, 0, 3840, 2160) swap interval: 1 frames Fullscreen mode. Vendor: "b'Intel'" Renderer: b'Intel(R) HD Graphics 4600' Version: b'4.3.0 - Build 20.19.15.4835' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(3840, 2160) drawable=(3840, 2160) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 |
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The only thing that stands out as a potential issue is your onboard graphics processor, but it does appear to meet the expected requirements. I have a few suggestions for things you can try but nothing guaranteed: - Make sure that your graphics drivers are fully updated - the version you are running appears to be significantly outdated. - When in-game hold down the Shift key and press G, this will bring up a debug menu. In the "Renderers" section switch to "ANGLE2", then close and restart your game. - Trying running the game in windowed mode at or smaller than 1920x1080 during the problematic sequence and see it that helps matters. It's a computationally expensive sequence compared to the rest of the game, and it's possible that running it at much higher resolutions like yours could be over-stressing your relatively underpowered onboard GPU. Hope that helps, let us know how it turns out. :) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2025-06-04 02:49 | twinktheking | New Issue | |
2025-06-04 06:29 | strayerror | Status | new => feedback |
2025-06-04 06:29 | strayerror | Note Added: 0005986 | |
2025-06-04 06:29 | strayerror | Note Edited: 0005986 | View Revisions |
2025-06-07 20:00 | twinktheking | Note Added: 0006005 | |
2025-06-07 20:00 | twinktheking | Status | feedback => assigned |
2025-06-07 20:24 | twinktheking | File Added: log.txt | |
2025-06-07 22:06 | strayerror | Status | assigned => feedback |
2025-06-07 22:06 | strayerror | Version | 21.0.0-wip.6011 => 21.0.0-wip.5791 |
2025-06-07 22:06 | strayerror | Note Added: 0006006 | |
2025-06-07 22:06 | strayerror | Note Edited: 0006006 | View Revisions |