View Issue Details

IDCategoryLast Update
0002858Bug Report2020-05-13 13:30
ReporterImpregnator 
SeverityminorReproducibilityalways
Status newResolutionopen
Summary0002858: Tina Pregnancy visit bug
DescriptionThe week after getting Tina's pregnancy notice, if I visit her in the apartment, then click on her to ask her how she is doing, game crashes & "ignore" does not work. attaching the Log & traceback files. I've done this twice in a row, haven't tested any further yet.

Playing the Windows version in "PlayOnLinux" with Ubuntu 18.04
Platform/OSWindows
Version0.20

Activities

Impregnator

Impregnator

2020-05-12 18:42

reporter  

traceback.txt (4,435 bytes)
I'm sorry, but an uncaught exception occurred.

While running game code:
Exception: DynamicImage u'tina_body_b_[M_tina.outfit.get][M_tina.pregnancy.to_string]': could not find image. (u'tina_body_b_naked_pregnant_bump')

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/locations/home/entrance/hallway/bedroom/dialogue.rpyc", line 2261, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/home/entrance/hallway/hallway.rpyc", line 68, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/home/entrance/entrance.rpyc", line 204, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/home/entrance/kitchen/kitchen.rpyc", line 11, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 41, in script call
  File "scripts/locks/home_lock_check.rpyc", line 185, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/home/entrance/entrance.rpyc", line 204, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/home/home.rpyc", line 58, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/map/map.rpyc", line 15, in script call
  File "scripts/characters/tina/button.rpyc", line 5, in script call
  File "scripts/characters/tina/dialogue/pregnant.rpyc", line 4, in script
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\ast.py", line 708, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\exports.py", line 1345, in say
    who(what, *args, **kwargs)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\character.py", line 1142, in __call__
    self.do_display(who, what, cb_args=self.cb_args, **display_args)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\character.py", line 842, in do_display
    **display_args)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\character.py", line 591, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 3094, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 531, in visit_all
    for d in self.visit():
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\image.py", line 742, in visit
    self.find_target()
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\image.py", line 651, in find_target
    raise Exception(error)
Exception: DynamicImage u'tina_body_b_[M_tina.outfit.get][M_tina.pregnancy.to_string]': could not find image. (u'tina_body_b_naked_pregnant_bump')

Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
SummertimeSaga 0.20.1
Tue May 12 14:16:35 2020
traceback.txt (4,435 bytes)
log.txt (18,991 bytes)
Tue May 12 14:13:43 2020
Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
 

Bootstrap to the start of init.init took 0.06s
Early init took 0.00s
Loader init took 0.17s
Loading error handling took 0.25s
Loading script took 4.37s
Loading save slot metadata. took 0.58s
Loading persistent took 0.05s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 5)
Running init code took 9.15s
Loading analysis data took 0.20s
Analyze and compile ATL took 0.09s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.30s
DPI scale factor: 1.000000
Creating interface object took 1.54s
Cleaning stores took 0.00s
Init translation took 0.04s
Build styles took 0.01s
Load screen analysis took 0.13s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Prepare screens took 0.41s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.02s
Performance test:
Interface start took 0.34s

primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Fullscreen mode.
Screen sizes: virtual=(1024, 768) physical=(1920, 1080) drawable=(1920, 1080)
Vendor: 'NVIDIA Corporation'
Renderer: 'GeForce GTX 1660 Ti/PCIe/SSE2'
Version: '4.6.0 NVIDIA 435.21'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 1080, 'current_w': 1920, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Fixed-function is blacklisted.
Extensions:
    
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
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    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
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    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
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    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
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    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
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    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
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    GL_ARB_imaging
    GL_ARB_indirect_parameters
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    GL_ARB_invalidate_subdata
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    GL_ARB_multisample
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    GL_ARB_occlusion_query
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    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
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    GL_ARB_point_parameters
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    GL_ARB_polygon_offset_clamp
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    GL_ARB_shader_draw_parameters
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    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
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    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
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    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
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    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
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    GL_ARB_vertex_type_10f_11f_11f_rev
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    GL_EXT_Cg_shader
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_import_sync_object
    GL_EXT_memory_object
    GL_EXT_memory_object_fd
    GL_EXT_multi_draw_arrays
    GL_EXT_multiview_texture_multisample
    GL_EXT_multiview_timer_query
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage
    GL_EXT_provoking_vertex
    GL_EXT_raster_multisample
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_semaphore
    GL_EXT_semaphore_fd
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_x11_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_blend_equation_advanced
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    GL_KHR_no_error
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    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_nvenc_interop
    GL_NVX_progress_fence
    GL_NV_ES1_1_compatibility
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    GL_NV_alpha_to_coverage_dither_control
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    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
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    GL_NV_blend_minmax_factor
    GL_NV_blend_square
    GL_NV_clip_space_w_scaling
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_compute_shader_derivatives
    GL_NV_conditional_render
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    GL_NV_conservative_raster_dilate
    GL_NV_conservative_raster_pre_snap
    GL_NV_conservative_raster_pre_snap_triangles
    GL_NV_conservative_raster_underestimation
    GL_NV_copy_depth_to_color
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    GL_NV_depth_buffer_float
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    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_explicit_multisample
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    GL_NV_fill_rectangle
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    GL_NV_fragment_shader_barycentric
    GL_NV_fragment_shader_interlock
    GL_NV_framebuffer_mixed_samples
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_geometry_shader_passthrough
    GL_NV_gpu_multicast
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
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    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_internalformat_sample_query
    GL_NV_light_max_exponent
    GL_NV_memory_attachment
    GL_NV_mesh_shader
    GL_NV_multisample_coverage
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    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_path_rendering_shared_edge
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_query_resource
    GL_NV_query_resource_tag
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_representative_fragment_test
    GL_NV_robustness_video_memory_purge
    GL_NV_sample_locations
    GL_NV_sample_mask_override_coverage
    GL_NV_scissor_exclusive
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_float64
    GL_NV_shader_atomic_fp16_vector
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_shader_subgroup_partitioned
    GL_NV_shader_texture_footprint
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_NV_shading_rate_image
    GL_NV_stereo_view_rendering
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_rectangle_compressed
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vdpau_interop
    GL_NV_vdpau_interop2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_viewport_array2
    GL_NV_viewport_swizzle
    GL_OVR_multiview
    GL_OVR_multiview2
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    WGL_EXT_extensions_string
    WGL_EXT_swap_control
Number of texture units: 4
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 32768
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
controller: '1c1b091b000000000000504944564944' None 0L
Total time until interface ready: 18.2860000134s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.016000 seconds.
- Frame drawn at 0.032000 seconds.
- Frame drawn at 0.049000 seconds.
- Frame drawn at 0.069000 seconds.
- 0.069000 seconds to render 5 frames.

Full traceback:
  File "scripts/locations/home/entrance/hallway/bedroom/dialogue.rpyc", line 2261, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/home/entrance/hallway/hallway.rpyc", line 68, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/home/entrance/entrance.rpyc", line 204, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/home/entrance/kitchen/kitchen.rpyc", line 11, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 41, in script call
  File "scripts/locks/home_lock_check.rpyc", line 185, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/home/entrance/entrance.rpyc", line 204, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/home/home.rpyc", line 58, in script call
  File "scripts/locks/01global_lock_check.rpyc", line 79, in script call
  File "scripts/locations/map/map.rpyc", line 15, in script call
  File "scripts/characters/tina/button.rpyc", line 5, in script call
  File "scripts/characters/tina/dialogue/pregnant.rpyc", line 4, in script
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\ast.py", line 708, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\exports.py", line 1345, in say
    who(what, *args, **kwargs)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\character.py", line 1142, in __call__
    self.do_display(who, what, cb_args=self.cb_args, **display_args)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\character.py", line 842, in do_display
    **display_args)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\character.py", line 591, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 3094, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\core.py", line 531, in visit_all
    for d in self.visit():
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\image.py", line 742, in visit
    self.find_target()
  File "Z:\home\chaosdsm\Downloads\SummertimeSaga-0-20-1-pc\renpy\display\image.py", line 651, in find_target
    raise Exception(error)
Exception: DynamicImage u'tina_body_b_[M_tina.outfit.get][M_tina.pregnancy.to_string]': could not find image. (u'tina_body_b_naked_pregnant_bump')

While running game code:
Exception: DynamicImage u'tina_body_b_[M_tina.outfit.get][M_tina.pregnancy.to_string]': could not find image. (u'tina_body_b_naked_pregnant_bump')
log.txt (18,991 bytes)

Issue History

Date Modified Username Field Change
2020-05-12 18:42 Impregnator New Issue
2020-05-12 18:42 Impregnator File Added: traceback.txt
2020-05-12 18:42 Impregnator File Added: log.txt