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IDCategoryLast Update
0002572Suggestion2020-01-07 19:18
ReporterAsterionDelToro 
SeverityfeatureReproducibilityN/A
Status closedResolutionwon't fix
Summary0002572: Better feedback on events consuming time needed
DescriptionAt present, the game is not clear on what events advance the clock and by how much. This means a lot of save, restore, and skipping read dialogue to get scheduling done right, especially when pursuing multiple goals at once. A pop-up saying "This event will advance time to <whenever>. Proceed Y/N?", similar to what Tokyo Xanadu does with it's affinity shards, would be a welcome QOL improvement.
Platform/OSWindows
Version0.19.5

Activities

Casiope

Casiope

2019-12-28 23:58

updater   ~0004258

Summertime Saga is not designed to run multiple objectives at the same time. It is strongly recommended to play only one route at a time in order to limit interactions between the stories. So, the question of planning is non-existent since each step of a route is delayed by at least one day with the next one.

Summertime Saga is based on Ren'Py, a visual novel engine developed primarily for linear storylines, when Tokyo Xanadu is an action RPG in which the time is limited. The constraints are therefore not the same.
Casiope

Casiope

2020-01-07 19:18

updater   ~0004305

The report is now closed.

Issue History

Date Modified Username Field Change
2019-12-28 02:15 AsterionDelToro New Issue
2019-12-28 23:58 Casiope Note Added: 0004258
2020-01-07 19:18 Casiope Status new => closed
2020-01-07 19:18 Casiope Resolution open => won't fix
2020-01-07 19:18 Casiope Note Added: 0004305