View Issue Details
| ID | Category | Date Submitted | Last Update | ||
|---|---|---|---|---|---|
| 0000021 | Bug Report | 2017-10-13 18:11 | 2018-04-12 19:28 | ||
| Reporter | Horsie | ||||
| Severity | major | Reproducibility | always | ||
| Status | resolved | Resolution | fixed | ||
| Summary | 0000021: minigame timer speed bug on high refresh monitors. | ||||
| Description | If you have your monitor set to a refresh rate higher than 60Hz, the minigames run too fast. I guess the timer used in the minigames do not use a clock timer to work, but uses displayed frames as the measurement of time. For example, the garden minigame gives you 5 seconds to play, but internally the timer must be set to "300 frames". At the standard refresh rate of 60Hz, this is correct, but at 144Hz, this is a about 2 seconds. As having a high refresh rate monitor isn't something too common, maybe this can be fixed later, but it would be a good idea to at least leave a note on the readme or elsewhere that warns to set the desktop to 60Hz to players with high refresh rate montiors. I captured a video to show the bug on all its glory: https://youtu.be/MlEqbHuFZxA | ||||
| Platform/OS | Windows | ||||
| Version | 0.14 | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-10-13 18:11 | Horsie | New Issue | |
| 2018-04-11 15:10 | OnlySupremo | Issue cloned: 0000155 | |
| 2018-04-12 19:28 | sam9 | Status | new => resolved |
| 2018-04-12 19:28 | sam9 | Resolution | open => fixed |