﻿I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
Exception: DirectSoundCreate: Mixing buffer was lost

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\bootstrap.py", line 295, in bootstrap
    renpy.main.main()
  File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\main.py", line 474, in main
    renpy.display.core.Interface()
  File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\display\core.py", line 1550, in __init__
    renpy.audio.audio.init()
  File "D:\Useless Junk\Shiznit2\Games\SummertimeSaga-0.14.1-pc (1)\SummertimeSaga-0.14.00-pc\renpy\audio\audio.py", line 766, in init
    renpysound.init(renpy.config.sound_sample_rate, 2, bufsize, False)
  File "renpy/audio/renpysound.pyx", line 192, in renpy.audio.renpysound.init (gen\renpy.audio.renpysound.c:3951)
    check_error()
  File "renpy/audio/renpysound.pyx", line 61, in renpy.audio.renpysound.check_error (gen\renpy.audio.renpysound.c:955)
    raise Exception(e)
Exception: DirectSoundCreate: Mixing buffer was lost

Windows-7-6.1.7601-SP1
Ren'Py 6.99.12.4.2187
SummertimeSaga 0.14.00
